Traveller-digest    Wednesday, September 1 1999    Volume 1999 : Number 1045



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: "Tender"/"Riders" combos as freighters
Re: "Tender"/"Riders" combos as freighters
Some From The Vaults
Verge Sub-Sector Names.
Re: Re: GT Armor - Cheaper Merchants, Faster Combat Craft
Re: Honor Harrington books
Foundation of the Traveller News Service
Re: Honor Harrington Books
From Today's SJG Daily Illuminator
[BITS] GenCon UK 99 - Final Update
Re: Honor Harrington Books
Re: Stats for an Honor Harrington setting in Trav? (was Re: Honor Harrington Books)
re: Sector Viewer
Re: Cannons other than Meson
Re: Here it is...
Re: New Traveller Auction
Re: Some From The Vaults
Re: GT Armor - Cheaper Merchants, Faster Combat Craft
Re: Some From The Vaults 
Lost Keith Supplements
FW: Honor Harrington Books
FW: Re: GT Armor - Cheaper Merchants, Faster Combat Craft
FW: Stats for an Honor Harrington setting in Trav? (was Re: Honor Harrington Books)

----------------------------------------------------------------------

Date: Tue, 31 Aug 1999 22:02:22 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: "Tender"/"Riders" combos as freighters

From: GypsyComet@aol.com <GypsyComet@aol.com>
Subject: Re: "Tender"/"Riders" combos as freighters



>It's a very old Judges Guild product, and it's called "Doom of the Singing
>Star." Very large, a bit silly, and a little risky to be calling a canon
>source, IMO.


    And, yet, Marc Miller & Loren Wiseman did so.  So the fault lies with
them.  I.e. bitch to them about letting it be a canon source, not the list
or me.  As it is an authorized Traveller Product, then it is canon, if it is
not, then *weg*  only that which came from GDW is canon & T4 & GT are not
canon & not worthy of being discussed upon this list for long.  So you
cannot have it both ways, either it is canon & so it T4 & GT, or it is not &
nor is T4 & GT.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Tue, 31 Aug 1999 22:02:22 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: "Tender"/"Riders" combos as freighters

From: GypsyComet@aol.com <GypsyComet@aol.com>
Subject: Re: "Tender"/"Riders" combos as freighters



>It's a very old Judges Guild product, and it's called "Doom of the Singing
>Star." Very large, a bit silly, and a little risky to be calling a canon
>source, IMO.


    And, yet, Marc Miller & Loren Wiseman did so.  So the fault lies with
them.  I.e. bitch to them about letting it be a canon source, not the list
or me.  As it is an authorized Traveller Product, then it is canon, if it is
not, then *weg*  only that which came from GDW is canon & T4 & GT are not
canon & not worthy of being discussed upon this list for long.  So you
cannot have it both ways, either it is canon & so it T4 & GT, or it is not &
nor is T4 & GT.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Wed, 1 Sep 1999 01:46:28 EDT
From: GypsyComet@aol.com
Subject: Some From The Vaults

>For those of you interested, I've managed to get some stuff from the old 
>Pocket Empires and Xboat mailing lists up on a website.  These files are 
>HUGE, over 3.5 megs each, in Unix 'gzipped tar' format.
>
>The reference page for them is http://www.crosswinds.net/~jamstar
>

The first 159 bundles of the XBoat list are still available at ftp.mpgn.com 
as well. Follow the Gaming/Traveller path and look for the Mailing Lists 
folder...

GC

------------------------------

Date: Wed, 01 Sep 1999 02:07:59 EDT
From: Clifford N Linehan <cnl.rubicon@juno.com>
Subject: Verge Sub-Sector Names.

Greetings all,
	For several months I have been compiling a list for any and all
sector and sub-sector names.
	I found that the Verge sector had no sub-sector names listed. So
after searching up and down the Traveller web ring and still finding
nothing I sent out several querries with little response.
	I questioned Marc Miller to see if any names had ever been given
to the Verge sub-sectors and he did not know of any.
	So with the assistance of Alan Bradley (alanb@elf.brisnet.org.au)
I submitted a compiled list to Marc and he has approved the sub-sector
names for the Verge sectors as:

A: Giles; B: Draco Abyss; C: Kuma; D: Lagi;
E: Tremfara; F: Dark Chasm; G: Sirim; H: Tripolis;
I: Grug; J: Sigag; K: Turin; L: Tiawan;
M: Yetatla; N: Enderien; O: Ariis; P: Nass

Clifford Linehan
cnl.rubicon@juno.com
One man's magic is another man's engineering.
IMTU tc+ tm+ ?tn- ?t4- tg++ ?tt to ru+ ge 3i+ c+ jt au st+ ls pi+ ta he+
kk hi as va dr so zh+ vi da sy

- --------- Begin forwarded message ----------
From: Marc Miller
To: cnl.rubicon@juno.com
Subject: Re: Verge Sub-Sector Names.
Date: Mon, 30 Aug 1999 08:57:32 EDT
Message-ID: <1a66da9c.24fbd9bc@aol.com>

In a message dated 8/29/99 12:09:57 AM Central Daylight Time, 
cnl.rubicon@juno.com writes:

<<  Below is a compiled list of the most likely sub-sector names for
 Verge. I am now seeking your blessing for the names if they meet your
 approval. I would also like to post them to the TML.
 
 Verge Sub-Sector names
 A: Giles; B: Draco Abyss; C: Kuma; D: Lagi; E: Tremfara; F: Dark Chasm;
 G: Sirim; H: Tripolis; I: Grug; J: Sigag; K: Turin; L: Tiawan; M:
 Yetatla; N: Enderien; O: Ariis; P: Nass
  >>

OK. I approve.

Marc
- --------- End forwarded message ----------

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

------------------------------

Date: Tue, 31 Aug 1999 22:22:24 -0900
From: Peter Newman <pnewman@gci.net>
Subject: Re: Re: GT Armor - Cheaper Merchants, Faster Combat Craft

Eris reddoch <eris@pcola.gulf.net>

> Start?  The Canon Wars between the various factions *never* end in
> here, they just die down when the participates get exhausted, only to
> resume again a few weeks/months later. <g>  We won't admit it, but we
> secretly like it that way...the constant fighting make us stronger
> (hum, sounds like DBZ). <g>

DBZ?

It sounds to me as if the TML was invented by the Shadows,
which must mean their is a Vorlon planet killer on the way.

------------------------------

Date: Tue, 31 Aug 1999 22:27:43 -0900
From: Peter Newman <pnewman@gci.net>
Subject: Re: Honor Harrington books

A draft copy of Chapter 1 of the new, NYR
Honor Harrington hardcover, Ashes of Honor
is available from her publisher, Baen, at 
the URL below.  Baen will probably post a 
new chapter every few weeks or so until the
book is releases (no I don't know when that will
be).


http://www.baen.com/chapters/Ashes/0671578xxx__1.htm

------------------------------

Date: Tue, 31 Aug 1999 23:38:14 -0700
From: Keith Johnson <kejohnson@2xtreme.net>
Subject: Foundation of the Traveller News Service

Hmmmm... I haven't seen this addressed in the books I have read, so I am
turning to Wise Ones on the list:  When was the Traveller News Service
formally founded?  Was it when the X-Boat network was established (624)?
After the X-Boat network covered the entire Imperium (718)?  During the
founding of the Imperium or earlier in the Sylean Federation?

Heck, is the TNS related to the Traveller's Aid Society, and when was TAS
founded?  TAS is referenced my copy of Milieu 0, but there are no dates
involved.

I have been digging through my Traveller library, but this information
seems to be eluding me.  Were these dates ever established in any version
of Traveller?

Any help would be greatly appreciated!


BTW, the TNS on the Steve Jackson Games site (and TNS email list) is now
being updated weekly.  Enjoy!


_____________________________________________________________
Rev. Keith Johnson      /\     keith@sjgames.com
Assistant Webmaster    /()\    kejohnson@2xtreme.net
Steve Jackson Games   /____\   reverendkeith@hotmail.com
             http://www.sjgames.com/
  IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
"I don't practice what I preach, because I'm not the kind
of person I'm preaching to." - J.R. "Bob" Dobbs in Newsweek
_____________________________________________________________ 

------------------------------

Date: Wed, 1 Sep 1999 07:23:30 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Honor Harrington Books

Michael Peters <travelleri@home.com> writes:

>Now you poor lad run do not walk to the nearest store and buy all that
>you can.

At the moment I'm afraid that it'll be limp to the bookshop, not run or walk.

>Seriously Dom, these books started me buying HARD BACKS again. And as a
>perk the hardbacks have some really nice technical drawings in them.

That nice Mr Iain Banks did that to me! I'll check out and se what I can
get hold of here!

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Wed, 1 Sep 1999 07:28:24 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: From Today's SJG Daily Illuminator

SJ Games News: The Traveller News Service

   We've been running this feature for a while, but we recently applied
   a bit of Kira's programming wizardry to it, and Loren has been thinking
   of plotlines, and now it will be updated weekly, right here. Or you can
   get it by e-mail. Send mail to majordomo@pyramid.sjgames.com with the
   message "subscribe traveller"!
   -- Steve Jackson


Related Links:

  1. http://www.sjgames.com/gurps/books/traveller/news.html
  2. mailto:majordomo@pyramid.sjgames.com
  3. http://www.io.com/~sj/

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Wed, 1 Sep 1999 08:08:33 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: [BITS] GenCon UK 99 - Final Update

BITS - British Isles Traveller Support

This afternoon, I'm heading out to GenCon UK (fortunately just a two hour
drive for me unlike some BITS stalwarts who are travelling from Scotland),
outfit and limp (& Droid Blaster) ready for action.

Provided everything goes well with Andy Lilly's imminent fatherhood, we'll
have two new books (the adventures previously mentioned), three
tournaments, a number of demos (Traveller in all different flavours and
Full Thrust, plus a 25mm mini's game), all the current BITS products, the
second hand material and the stand in the Trade Hall!

If you're around, come and see us!

As a result, I'm unlikely to post anything more to the TML until Monday.
(Hurrah! from some quarters! He's gone!)

All the best,

Dom


- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Tue, 31 Aug 1999 19:51:34 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Honor Harrington Books

In mail you write:

>> Echoes of Honor
>
> Wait a minute, when did this just come out!?!?!?!  Here I was getting
> depressed because I just started "In Enemy Hands", and didn't think there
> was one after it.
>
>> Seriously Dom, these books started me buying HARD BACKS again. And as a
>> perk the hardbacks have some really nice technical drawings in them.
>
> Don't tell me that, I don't have enough room for the books I've got, I don't
> need to start buying the Honor books in HB, though if ever a series deserved
> to be purchased in HB, this is it.
>
> As a result of this series I think I've also read the rest of his Sci-Fi
> books, and really enjoyed them also!

The two fantasy books by him that I've read are pretty good too ("Oath
of Swords" and "The Sword God's Own" ?).

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 31 Aug 1999 19:52:52 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Stats for an Honor Harrington setting in Trav? (was Re: Honor Harrington Books)

In mail you write:

> any one out there got any ideas how to play Traveller but with an Honor 
> Harrington like setting?

Well, the Honor H setting is traveller like in that ships are the
fastest means of communication. They are decidely *non*-Traveller in
that the ships can be attacked between stars. Also, the "shields"
provided by the impeller wedges makes things very different. As does
the *high* accelerations of ships and missiles.

BTW, I don't believe that fusion reactors will go "boom" the way Weber
has them doing. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Wed, 1 Sep 1999 08:40:32 +0100
From: Timothy.Collinson@solent.ac.uk
Subject: re: Sector Viewer

>Have a look at the GoType! Keyboard for the Palm Pro - Palm III at
>www.landware.com. That really made my Pilot useful - I was never fast
>enough with graffitti for meetings. I got mine from i2i in Altrincham -
>delivery was two days.


Drat!  I wish you'd told me that last week.  I've just gone through the
hassle of getting one from the States as I couldn't locate one over here.
Drat, drat, drat.  (Can you send details off list in case I have to advise
friends who want one...?)

Still, you're absolutely right.  I can do something like 22wpm on graffitti
(took some practice) but would still much rather use the GoType! for any
serious text entry.

I'm seriously thinking of doing all the data entry for the Traveller
periodical article bibliography on the machine.


BTW, TMLers might be pleased to know that the second edition of _The
Traveller Bibliography_ is now in some danger of actually seeing print.
Whether Andy Lilly will get it out for GenCon is a good question (unlikely
I believe with all his other demands), but hopefully very soon either way.
It covers everything CT, MT, TNE, MMT & GT right up to Alien Races 2.
Around half of the previous entries have been revised in one way or another
so this edition will be even better!  (Also, the 7 errors of the first
edition have been corrected and I trust not too many more added.)


tc

------------------------------

Date: Wed, 1 Sep 1999 17:39:14 +1000
From: "Alan Bradley" <alanb@elf.brisnet.org.au>
Subject: Re: Cannons other than Meson

> From: "John Majer" 
> Old School Traveller players, and moreso Ref's, are all gearheads.  It's 
> part of the job description, what we like about the thing.  There 
> wouldn't be Cannon wars if it was not the case.  We care about rules, 
> and we recognize just how much rules do affect the envionment of the 
> system.  

Personally I don't care much for rules, but I like background material.

I very occasionally design HG2 ships, but spend a lot more time on world
design and stuff like that.  In the Real World(tm), I'm more interested in
history than guns, ships or planes, so I guess I'm consistent.

> There's also something there about having affilations with the 
> armed forces, but I digress.  

Most of the old Traveller players I knew were just the standard
role-playing crew - lots of students and people with 'white-collar' and
professional jobs.  Most of them don't seem to play anything much these
days, or else they've moved on to more general wargaming, rather than
RPGing.

> IMHO, It's the attention to detail, as opposed to accepting arbitrary
> decsions about the way things work.  

Yeah, I like this aspect.  It's almost a scientific approach.  It's not
quite, of course, since we're dealing with something which is imaginary to
begin with.  It tends to appeal to my philosophical leanings, for what
that's worth.

> GURPS, in its essence, is no where near a gearhead game.  It's more than
> some systems, but more GURPers tend to be folks who like unlimited
> flexiblity (name another system where a psionic Tribble, a fallen Jedi,
> and Throg the Barbarian can all be in the same party) or the cut-and-dry
> attitude that SJG takes to all of their stuff. 

Well, the Hero System (Champions, Justice Inc, Fantasy Hero, Space Hero,
etc) is a generic system that was around before GURPS.  It hasn't been
developed as much, but you can do silly things with it if you want.  There
are other generic systems.

> This is why I don't buy the GT books for the rules, or ever
> anticipate playing GT (though I wouldn't mind), but instead for the
> ambiance.  Not to say that I think GT books make good decorating, but
> that all of GT that I have seen *because* it is less gearheaded gives
> more time to the considerations of what TU means rather than endless
> iterations of charts.  Some of the CT stuff does too, but it's in short
> supply.  In short, I will always play TNE, but value the GT books as the
> best reference stuff that I own for it.  And if that's not a
> contradiction, I don't know what is...

The GT material is very good source material, particularly for CT.  There
is stuff I don't like, but I'm highly skilled at ignoring things like that.
 I'm having a lot of fun with 'aging' old characters, turning them from the
'bright young things' they were into the old fogeys saying "I remember,
back in '05, or was it '06, ....."

Someone in an earlier digest mentioned that they thought that the GT
setting lacked conflict.  I don't really agree with that.  There's no full
scale war, but there's lots of nasty little things happening with the
Aslan, Sword Worlds, and Vargr that could very well end up bleeding the
Imperium white.  I suspect it will be a dangerous enough setting to
convince a lot of free traders to head to Deneb, where it's safe.  That's
NPC traders, of course....

The official Traveller universe(s) is actually a little conservative in
some ways, BTW.  It has to be, to a large extent.  First, it is bound, to
some extent, by the cliches of space opera - there's an empire, and nobles,
and megacorporations, and so on, so it's oligarchic, and has some
(superficial) similarities to 18th, 19th and early 20th century societies. 


It also has to be easily understood by people living in the societies that
exist now, particularly in the developed world, and so can't go too far off
into speculation about what future societies might look like, and how their
economies will function.  So it tends to make the assumption that the
societies of the far future are essentially just like those that exist
today, or that existed in the past, which is obviously untrue.

Of course individual referees are free to explore beyond those assumptions,
but I've personally found it quite difficult, at least once it comes to
designing scenarios.  If you look at the 'Culture' books of Iain M Banks,
you might notice that he sets his stories where the Culture ends and other
societies begin, with the conflicts driving the plots.  That can be pretty
hard to work with, and in any case there are other kinds of plot possible
in Traveller.  As a result I've tended to abandon the various non-OTUs I've
worked on, and fallen back on what's already there.

A bit of a ramble, but at least it's mostly about Traveller....

Alan Bradley
alanb@elf.brisnet.org.au

------------------------------

Date: Wed, 01 Sep 1999 10:40:29 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Here it is...

At 11:50 31/08/1999 -0500, Kenneth Bearden wrote:
>
>
>Phil Kitching wrote:
>
>> Actually, this might be a good idea for skills as well - skill 1
>> is kept forever but sill 5 needs a regular infusion of xp to avoid
>> slipping to skill 4.
>>
>
>I tried wiping out XP after every failed skill improvement test, but that
>wasn't very popular.  I like the new system better anyway.
>
>Kenneth.

I wasn't referring to that mechanism, I was referring to something
like:

	you can either use those 3xp to improve Vacc Suit from 2 to 3,
	or you can use them to stop Pilot 6 becomming Pilot 5.
	With a limit that no skill ever falls below half its peak value.

Phil


- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Wed, 01 Sep 1999 05:20:26 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: New Traveller Auction

Don McKinney wrote:
> 
> Before I post this to the Usenet groups, I'm offering this stuff
> here first!
> 
> Don's Big Traveller Auction - First Posting!
> 
> Rules:
> 1.      Replies to dmckinne@itds.com.
> 2.      Winner selects and pays for shipping; minimum $3 (priority mail).
> 3.      Winner sends me payment, then I ship.  If personal check, it
>         sits at my bank for 10 business days before shipping.
> 4.      Current winning bid is listed first; in case of ties, the first
>         bid received is listed first.
> 5.      Buyout bids have burned me in the past; so if you want to do
>         it, bid an outrageous price.
> 6.      I'll use the "GOING", "GOINGx2", "GONE" method after bidding
>         slows down.
> 7.      I am god, but I don't like it.

One question:

How can we find out the progress of bidding on various items?

<<snips list of items for auction>>

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 1 Sep 1999 07:32:07 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Some From The Vaults

>These are some valuable good old stuff that *deserves* some good homes and
>*usage*, so have at it, kids.
>
>Keven

I tried a few times to download these archives but no dice.  I'm on a Cable
modem and I keep getting no more than a 300-400 pytes per second rate.  What
the heck are you using for a server, a Vic-20 and a 300 baud modem?  :)

If you are on ICQ, I think it would be MUCH faster if you sent me the files
direct.

Thanks!


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Wed, 1 Sep 1999 06:21:37 -0500 (CDT)
From: Cynthia Higginbotham <cyhiggin@pipeline.com>
Subject: Re: GT Armor - Cheaper Merchants, Faster Combat Craft

> Start?  The Canon Wars between the various factions *never* end in
> here, they just die down when the participates get exhausted, only to
> resume again a few weeks/months later. <g>  We won't admit it, but we
> secretly like it that way...the constant fighting make us stronger
> (hum, sounds like DBZ). <g>

Another DBZ fan?  I've gotten hooked on the series watching
it with my daughter on the Cartoon Network.  That and "Reboot"...
(She's also a Sailor Moon addict, but there's only so much of
that ditzy blonde I can stomach.  However, got to admit S.M is
a refreshing change from all those angst-ridden Marvel comics I 
used to read years ago...).

BTW, one can get pointers from both Reboot and DBZ on how to
design memorable NPC villains.  Who can forget that cocky
little sociopath Vegeta, or chaotic Hexadecimal, or the ruthless,
scheming Megabyte?

				--Cynthia

------------------------------

Date: Wed, 01 Sep 1999 08:04:12 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Some From The Vaults 

> 
> >These are some valuable good old stuff that *deserves* some good homes and
> >*usage*, so have at it, kids.
> >
> >Keven
> 
> I tried a few times to download these archives but no dice.  I'm on a Cable
> modem and I keep getting no more than a 300-400 pytes per second rate.  What
> the heck are you using for a server, a Vic-20 and a 300 baud modem?  :)

It's a freebie webserver, dood.  I have *zero* control over the speeds it 
puts out.  Sorry, it's the *best* I can do at this time.

> If you are on ICQ, I think it would be MUCH faster if you sent me the files
> direct.

I had the files put up on the server so that I don't spend *all* my time in ICQ or IRC passing these puppies around.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 01 Sep 1999 06:48:39 -0600
From: "Eric T.  or  Maryann C. Holmes" <holmberg@thuntek.net>
Subject: Lost Keith Supplements

Fellow TMLers:

Has anyone heard from Paul Sanders on his Keith Supplement project???

Eric T. Holmes

eholmes@lanl.gov			holmberg@thuntek.net
7am to 4pm Mountain Time		6pm to Midnight Mountain Time

IMTU:  he+, tc+, tm, tne, t4, tg, tt, to, ru, ge, 3i+, c+, jt, au, st, ls+,
pi+, ta+,
	as+, va+, dr+, _sa_, kk--, hi--, so++, zh, vi, da, sy, _hu_ 
		(sa = other sapients, hu = other humani)

Lacedaemon, we have done our duty.

Eric T. or Maryann C. Holmes
holmberg@thuntek.net
505-896-8061

------------------------------

Date: Wed, 1 Sep 1999 20:46:19 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Honor Harrington Books

In the back of one of the Honor Harrington books there was a table giving
average masses for each type of warship, given this it should be possible to
work out approximate Traveller displacements, now all I need are FFS rules
for the star drives, the impeller wedges and the vaguries of the weapon and
defensive systems in this universe.

Antony

------------------------------

Date: Wed, 1 Sep 1999 20:46:17 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Re: GT Armor - Cheaper Merchants, Faster Combat Craft

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of Peter
Newman
Sent: Wednesday, 1 September 1999 15:22
To: traveller@lists.imagiconline.com
Subject: Re: Re: GT Armor - Cheaper Merchants, Faster Combat Craft


Eris reddoch <eris@pcola.gulf.net>

> Start?  The Canon Wars between the various factions *never* end in
> here, they just die down when the participates get exhausted, only to
> resume again a few weeks/months later. <g>  We won't admit it, but we
> secretly like it that way...the constant fighting make us stronger
> (hum, sounds like DBZ). <g>

DBZ?

It sounds to me as if the TML was invented by the Shadows,
which must mean their is a Vorlon planet killer on the way.

That which does not destroy us makes us stronger.

------------------------------

Date: Wed, 1 Sep 1999 20:46:12 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Stats for an Honor Harrington setting in Trav? (was Re: Honor Harrington Books)

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of Leonard
Erickson
Sent: Wednesday, 1 September 1999 11:53
To: traveller@lists.imagiconline.com
Subject: Re: Stats for an Honor Harrington setting in Trav? (was Re:
Honor Harrington Books)


In mail you write:

> any one out there got any ideas how to play Traveller but with an Honor
> Harrington like setting?

Well, the Honor H setting is traveller like in that ships are the
fastest means of communication. They are decidely *non*-Traveller in
that the ships can be attacked between stars. Also, the "shields"
provided by the impeller wedges makes things very different. As does
the *high* accelerations of ships and missiles.

BTW, I don't believe that fusion reactors will go "boom" the way Weber
has them doing.

Possibly, but what would happen to the ship if its fusion reactor lost its
containment field suddenly while still fusing?

------------------------------

End of Traveller-digest V1999 #1045
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